Lectures in game theory for computer scientists

Lectures in game theory for computer scientists

Apt, Krzysztof

121,53 €(IVA inc.)

Games provide mathematical models for interaction. Numerous tasks in computerscience can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questionsand clarifies the relationships between different domains. This collection oflectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computerscience for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

  • ISBN: 978-0-521-19866-0
  • Editorial: Cambridge University
  • Encuadernacion: Cartoné
  • Páginas: 308
  • Fecha Publicación: 01/04/2011
  • Nº Volúmenes: 1
  • Idioma: Inglés