The book describes the world's first successful experiment in fully automatedboard game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published. Describes the world's first experiment in fully automated game design. Includes the first commercially published board game to be designed by computer. Includes a new game description language for describing general games. Provides unique insights into the game design process. Describes 57 aesthetic criteria used to identify interesting games. Should appeal to AI researchers and anyone interested in games. INDICE: Introduction.-Games in General.-The Ludi System.-Measuring Games.-Evolving Games.-Viable Games.-Yavalath.-Conclusion.
- ISBN: 978-1-4471-2178-7
- Editorial: Springer London
- Encuadernacion: Rústica
- Páginas: 122
- Fecha Publicación: 15/09/2011
- Nº Volúmenes: 1
- Idioma: Inglés