The book provides a comprehensive introduction to object-oriented game development using the C# language option in the Unity Game Engine via its very high-level, and simultaneously, deep API. The book will include learning how to useand prepare and integrate assets such as 3D models, 2D textures and images, sprites, animations, music, video and others. It will also show you how to planand create scenes and work with physics and colliders. But the real fun comeswith learning to use write custom code to dynamically control these assets tocreate highly interactive games. A guide for programmers on how to create andimplement a full 3D game - with hands-on exercises on complex 3D game programmingCovers all essential elements: planning, models, textures and animation, scenes and levels, audio, user interface, physics and simple AI (state machines), and other fun topics, like frame-distributed recursion.Includes example Unity Projects and Scenes with C# (script files) using Unity's built-in Modo IDE.
- ISBN: 978-0-12-375103-4
- Editorial: Morgan Kaufmann
- Encuadernacion: Cartoné
- Páginas: 464
- Fecha Publicación: 15/03/2013
- Nº Volúmenes: 1
- Idioma: Inglés