If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, and learning what makes a good game, you'll immediatelyput your new knowledge into practice by making adventure games for the PC andweb platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make today's popular hidden object games--whether you're an experienced programmer or are just getting started. The book also includes an engine that you can use to make your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time. INDICE: Introduction. 1. Adventures Through Time. 2. Introduction to MMF2 & SAM. 3. Your First Game - Dungeon of Text. 4. Text Adventures in Depth. 5. The Adventure Game Object. 6. Game - Time Traveler - Rome. 7. Graphic Text Adventures. 8. Game - Wild West. 9. Editors. 10. Creating Your First Editor. 11. Point and Click Adventures. 12. Game - Sherlock The Detective. 13. More Advanced Techniques. 14. Hidden Object Games. 15. Game - Lost & Found. 16. Hidden Object - Mini Games. 17. S.A.M. 18. Game Design Ideas. 19. Other considerations.
- ISBN: 978-1-133-72802-3
- Editorial: Delmar
- Encuadernacion: Rústica
- Páginas: 363
- Fecha Publicación: 08/06/2012
- Nº Volúmenes: 1
- Idioma: Inglés