Emotion in Games

Emotion in Games

Karpouzis, Kostas
Yannakakis, Georgios N.

161,19 €(IVA inc.)

The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 

  • ISBN: 978-3-319-41314-3
  • Editorial: Springer
  • Encuadernacion: Cartoné
  • Páginas: 338
  • Fecha Publicación: 06/12/2016
  • Nº Volúmenes: 1
  • Idioma: Inglés