Creating robust artificial intelligence is one of the greatest challenges forgame developers, yet the commercial success of a game is often dependent uponthe quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques."Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on gameAI, in that it includes exercises with each chapter. It will also include newand expanded coverage of the following: AI-oriented gameplay; Behavior drivenAI; Casual games (puzzle games). The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. Walks through the entire development process from beginning to end. Includes examples from over 100 real games, 10 in-depth casestudies, and web site with sample code.
- ISBN: 9780123747310
- Editorial: Academic Press
- Encuadernacion: Rústica
- Páginas: 896
- Fecha Publicación: 18/09/2009
- Nº Volúmenes: 1
- Idioma: Inglés