The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

The Gamification of Higher Education: Developing a Game-Based Business Strategy in a Disrupted Marketplace

Niman, N.

102,74 €(IVA inc.)

Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.

  • ISBN: 978-1-349-46412-8
  • Editorial: PALGRAVE MACMILLAN
  • Encuadernacion: Tela
  • Páginas: 231
  • Fecha Publicación: 01/01/2014
  • Nº Volúmenes: 1
  • Idioma: