Digital games in language learning and teaching

Digital games in language learning and teaching

Reinders, Hayo

78,36 €(IVA inc.)

Recent years have seen a growing interest in the pedagogical benefits of digital games, which have the potential to engage learners and to encourage interaction in the target language. The use of digital games in language education is based on the premise that successful learning is integrated into the sociocultural context of learners' lives and encourages collaboration and lifelong learning, bridging learning within and outside the language classroom. However, the potential of digital games has not been properly investigated from a second language learning and teaching perspective. This volume presents the first dedicated collection of papers to bring together the state-of-the-art in research into game-based learning. It includes theoretical, empirical, and practice-oriented contributions and as such will appeal to anyone with an interest in the most recent developments in language education. INDICE: Foreword; .J.P.Gee .Introduction; .H.Reinders.PART I: FROM THEORY TO PRACTICE .Contextualising Digital Game-based Language Learning: Transformational Paradigm Shift or Business as Usual?;. M.Thomas.Conceptualizing Digital game-mediated L2 Learning and Pedagogy: Game-enhanced and Game-based Research and Practice; .J.Reinhardt. & .J.Sykes. Behaviorism, Constructivism, and Communities of Practice: How Pedagogic Theories help us Understand Game-based Language Learning; .M.Filsecker .Language Learner Interaction in a Massively Multiplayer Online Role-playing Game (MMORPG); .M.Peterson.PART II: FROM PRACTICE TOTHEORY.Digital Gameplay for Autonomous Foreign Language Learning: Gamers and Language Teachers' Perspectives; .A.Chik. Game-based Practice in a Reading Strategy Tutoring System: Showdown in iSTART-ME; .T.Jackson., .K.Dempsey.& .D.McNamara.Sprites and Rules: What ERPs and Procedural Memory can tell us about Video Games and Language Learning; .R.Reichle.Talk to me! Games and Students' Willingness to Communicate; .H.Reinders.& .S.Wattana.World of VocCraft: Computer Games and Swedish learners' L2 English Vocabulary; .P.Sundqvist.& .K.Sylven.Collocation Games from a Language Corpus;. S.Wu., .M.Franken.&. H.Witten.

  • ISBN: 978-1-1370-0525-0
  • Editorial: Palgrave Macmillan
  • Encuadernacion: Cartoné
  • Páginas: 240
  • Fecha Publicación: 01/06/2012
  • Nº Volúmenes: 1
  • Idioma: Desconocido