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41,55€(IVA inc.)
Matrix transforms for computer games and animation
- Vince, John
- 978-1-4471-4320-8
- 2012-07-31
60,47€(IVA inc.)
Computer animation: algorithms and techniques
- Parent, Rick
- 978-0-12-415842-9
- 2012-07-27
39,36€(IVA inc.)
Blender production: creating short animations from start to finish
- Hess, Roland
- 978-0-240-82145-0
- 2012-07-27
56,16€(IVA inc.)
Advances in computer games: 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers
- Herik, H. Jaap van den
- 978-3-642-31865-8
- 2012-07-20
30,93€(IVA inc.)
Animated life: a lifetime of tips, tricks, techniques and stories from a Disney legend
- Norman, Floyd
- 978-0-240-81805-4
- 2012-07-20
35,15€(IVA inc.)
Rowland B. Wilson's trade secrets: notes for cartooning and animation
- Wilson, Rowland B.
- 978-0-240-81734-7
- 2012-07-18
56,24€(IVA inc.)
How to cheat in Maya 2013: tools and techniques for character animation
- Luhta, Eric
- 978-0-240-52590-7
- 2012-07-15
48,26€(IVA inc.)
Game invaders: the theory and understanding of computer games
- Fencott, Clive
- 978-0-470-59718-7
- 2012-07-13
39,17€(IVA inc.)
Game character creation with Blender and Unity
- Totten, Chris
- 978-1-118-17272-8
- 2012-07-12
20,25€(IVA inc.)
Getting started with openFrameworks
- Lieberman, Zachary
- 978-1-4493-1914-4
- 2012-06-30