Level Up! covers the entire video game creation process. Readers will learn how to develop marketable ideas, learn what perils and pitfalls await them during a game's pre-production, production and post-production stages. Rogers' also provides creative ideas to serve as fuel for the reader's own projects from game theme and environments to gameplay mechanics. Inside, video game industryveteran Scott Rogers provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on Rogers' years of professional experience. Level Up! is the ‘Understanding Comics’ of video game design - an indispensible guide for video game designers both ‘in the field’ and the classroom. Topics covered include: Understanding what gamers want Compelling character design Working with player actions Techniques for non-human characters Camera techniques - the camera as a character Designing UI and HUD Beautiful level design What games designers can learn from theme parks Combat, puzzles and game mechanics Fun and UNFUN How to make the world's greatest Boss battle (and why not to do it) and tons more - including the business of design, creating design documents, the pitch and more.Scott Rogers (Thousand Oaks, CA) is a creative manager at THQ. After decidingthat game designers have more fun, Scott embarked on a 16 year career creating game designs for a number of successful titles including Sony's GOD OF WAR, Capcom's MAXIMO: GHOSTS TO GLORY and its sequel MAXIMO VS. ARMY OF ZIN, Namco's PAC-MAN WORLD and THQ's DRAWN TO LIFE series. He lives in Thousand Oaks withhis family and a large collection of video games.
- ISBN: 978-0-470-68867-0
- Editorial: John Wiley & Sons
- Encuadernacion: Rústica
- Páginas: 352
- Fecha Publicación: 16/04/2010
- Nº Volúmenes: 1
- Idioma: Inglés