Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide! INDICE: PrefaceDedication and AcknowledgmentsAbout the AuthorsIntroduction by Jason OhlerLevel 1. Digital Games as Learning Tools? Game On!Level 2. It's All About the Game and How You Play ItLevel 3a. The Need for the 21st Century FluenciesLevel 3b. Gaming's Influence on Developing 21st Century FluenciesLevel 4. Finding and Evaluating Digital Games for the ClassroomLevel 5. Digital Games and InstructionLevel 6. Designing and Creating Games: A Liberal Arts ExperienceLevel 7. The Gamification of Learning: Gaming Without the GameBonus Level 8. The Future of Gaming and Its Impact on EducationIndex
- ISBN: 978-1-4833-5960-1
- Editorial: Corwin
- Encuadernacion: Rústica
- Páginas: 160
- Fecha Publicación: 31/08/2014
- Nº Volúmenes: 1
- Idioma: