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INDICE: 1. Sculpting, from Traditional to Digital. 2. Sculpting in ZBrush. 3. Designing a Character Bust. 4. Your Sculpting Toolbox: An in depth look at the ZBrush sculpting toolset. 5. Detailing: How to add fine details to your characters. 6. Texture painting: Freehand painting in ZBrush. 7. Texture Painting: Projection methods. 8. Posing with Transpose. 9. Advanced sculpting techniques. 10. Rendering ZBrush Displacements in Maya. 11. Getting your Work out of ZBrush. 12. Applications for Digital Sculpting.
- ISBN: 978-0-470-24996-3
- Editorial: John Wiley & Sons
- Encuadernacion: Rústica
- Páginas: 352
- Fecha Publicación: 09/06/2008
- Nº Volúmenes: 1
- Idioma: Inglés