OpenGL graphics through applications

OpenGL graphics through applications

Whitrow, R.

48,83 €(IVA inc.)

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website. A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4)texturing, (5) curves surfaces and patterns. Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions. Concise text which includes worked examples from theory to code implementation INDICE: Getting Started.- Image File Formats.- Image Processing.- Transformations.- Viewing and Projection.- Light and Colour.- Texture Mapping.- Objects to Artefacts.- Curves Surfaces and Patterns.- Appendices.- References, Index.

  • ISBN: 978-1-84800-022-3
  • Editorial: Springer
  • Encuadernacion: Rústica
  • Páginas: 336
  • Fecha Publicación: 01/04/2008
  • Nº Volúmenes: 1
  • Idioma: Inglés